Ember
Features

Everything that comes in the box.

No mod folders, no version mismatches. Open the game, press Right Shift, and turn on what you want.

HUD

14 HUD modules, placed where you want them.

Drag them around the screen with snapping to edges and center lines. Scroll to resize, right-click for a background, and give each one its own color.

FPS

Frames per second, straight from the game's own counter.

CPS

Left and right clicks per second, counted from real input.

Keystrokes

WASD, mouse buttons and a space bar, with per-button CPS.

Coordinates

X, Y, Z and the direction you're facing.

Reach

Distance of your last hit, to two decimals.

Combo

Hits in a row without taking damage.

Speed

Horizontal blocks per second.

Ping

Latency to the server you're on.

Armor

Equipped pieces with durability.

Potions

Active effects and the time left on each.

Clock

Your computer's time.

Server

The address you're connected to.

Memory

How much RAM the game is using.

Toggle state

Shows when sprint or sneak is toggled.

Gameplay

Small things you notice every match.

Toggle Sprint & Sneak

Tap once and it stays on. Sneak can be toggled separately.

Custom crosshair

Five styles, plus size, gap, color and outline. Hidden in third person and with F3 open.

Block outline

Pick the color and thickness of the box around the block you're aiming at.

No hurt cam

The camera stops shaking every time you take a hit.

Smooth hotbar

The selector slides between slots instead of teleporting.

Chat timestamps

Every message shows the time it arrived.

Time changer

Lock the sky to any hour, only on your screen.

Zoom

Hold C, scroll to adjust, with optional smooth camera.

What we don't ship: anything that reads information the server didn't send you on purpose. No player radar, no auto-clicking, no hitbox changes. If a server bans it, it isn't in Ember.

Performance

21× on 1.8.9, 16× on 1.7.10.

Compared with Minecraft as it ships, on the same PC. Against Minecraft with every limit turned off, Ember is still about 4.3× faster on 1.8.9.

Average FPS
Minecraftas it ships
119
MinecraftVSync off, unlimited
590
EmberMax FPS profile
2,540
Same PC, same world (seed 4242, noon, clear weather, fixed camera), 30 seconds after a warm-up. Your numbers will differ — the ratio is what matters.

Cached HUD

The HUD renders to a texture 60 times a second and gets pasted on every other frame. Visually identical, a lot cheaper.

No glGetError stalls

Vanilla asks the GPU about errors several times per frame, which forces the CPU to wait. We stop asking.

Distance culling

Distant items, mobs, armor stands, chests, signs, skulls and banners stop rendering. Players are never culled.

Uncapped menus

Minecraft limits menus to 30 FPS. Ember lets them run at your normal frame rate, so menus feel instant.

Background saver

15 FPS while the game window isn't focused, so alt-tabbing doesn't cook your GPU.

PvP graphics profile

VSync off, uncapped, VBOs on, no mipmaps, no entity shadows, no clouds. Applied once on first launch.

How the benchmark works

The client has a built-in benchmark mode. It creates a world with seed 4242, sets the time to noon, clears the weather and turns off the daylight cycle, puts the camera in the same spot facing the same way, waits for chunks to load, and then samples the frame rate once a second for 30 seconds.

We run it three ways on the same machine:

  • Minecraft with default video settings — VSync on and a 120 FPS cap, the way most people first experience it. Average: 119 FPS on 1.8.9.
  • Minecraft, uncapped — VSync off, unlimited frame rate, everything else default. Average: 590 FPS.
  • Ember with the Max FPS profile and its optimizations on. Average: 2,540 FPS.

An empty flat-ish world is the best case for any client. On a busy server with dozens of players on screen, the CPU and the entity count take over and the gap gets smaller. It doesn't disappear — you'll feel it most in the dips.

Try it yourself Read the write-up